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Xenophet

Realtime Unreal Engine 4 asset for a personal project. Zbrush Polysphere - High Res Sculpt - Low Res Retopo in Maya - Normal bake in Substance Painter - Procedural blend, height, color, roughness in Substance Designer - Final asset as seen in Unreal Engine 4.

Procedural and baked texture blend in Substance Designer

Procedural and baked texture blend in Substance Designer

Realtime asset in Unreal Engine 4

Realtime asset in Unreal Engine 4

Low poly retopo - Maya and Zbrush

Low poly retopo - Maya and Zbrush

High res Zbrush sculpt, started with a Polysphere. Lots of Dynamic SubD, ZRemesher, and Edge Polish

High res Zbrush sculpt, started with a Polysphere. Lots of Dynamic SubD, ZRemesher, and Edge Polish